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What are online game terms and conditions? They are the set of terms of use by which a game provider establishes the rules under which players may play its game, create accounts, and make in-game purchases. For an online game, such a document immediately touches upon three areas of law: consumer law regarding digital content and in-game purchases, regulations surrounding loot boxes and gambling, and the privacy rules of the GDPR, especially when minors are involved. Anyone operating a game cannot do without a set of terms and conditions that aligns on these three points.
The short answer
- What: the terms of use for players of an online game, including accounts and purchases.
- Consumer law: rules for digital content and in-game purchases (Art. 6:230g et seq. and 7:50aa et seq. of the Dutch Civil Code).
- Loot boxes: attention to gambling risk under the Gambling Act.
- GDPR: processing of player data, with additional rules for minors (Art. 8 GDPR).
- Goal: clarity for players and legal protection for the provider.
What exactly are online game terms and conditions?
Online game terms and conditions constitute the contract between the provider and the player. As soon as someone creates an account or starts playing the game, they accept these terms and conditions. They state what is and is not allowed, how accounts work, what happens in the event of abuse, and under what conditions players can purchase virtual items or currency. The document combines a user agreement with a sales regulation for digital content.
The unique aspect of games is that the player is often a consumer purchasing a digital product remotely. This entails protective rules that must be respected in the terms and conditions. At the same time, the provider wants to protect its platform against cheating, fraud, and abuse. Good terms and conditions reconcile these two interests.
Consumer law regarding digital content and purchases
Players who make purchases within a game are usually consumers. For distance contracts, the rules of Article 6:230g et seq. of the Dutch Civil Code apply, including information obligations and, in principle, a fourteen-day right of withdrawal. For digital content that is delivered immediately, an important exception applies: pursuant to Article 6:230p sub g of the Dutch Civil Code, the right of withdrawal lapses if the player expressly agrees to immediate delivery in advance and thereby acknowledges losing their right of withdrawal. This consent must be properly arranged during the purchasing process.
In addition, since 2022, the conformity rules for digital content under Article 7:50aa et seq. of the Dutch Civil Code apply, the Dutch implementation of the European Digital Content Directive. These oblige the provider to deliver digital content that meets what the player may expect, including updates and security. In your terms and conditions, you explain how purchases work, what the player receives, and how you handle defects.
Loot boxes and gambling risk
Loot boxes are virtual packages with random contents that the player purchases without knowing in advance what is inside. This element of chance entails a legal risk. Under the Gambling Act, a loot box can be considered a game of chance if the prizes represent an economic value that is tradable outside the game. The Dutch Gambling Authority (Kansspelautoriteit) supervises this and has taken action against certain loot box structures in the past.
For the provider, this means that you must consider tradability and transparency when designing reward systems. In the terms and conditions, you stipulate that virtual items have no exchangeable monetary value and may not be traded outside the game. This reduces the risk of a loot box being classified as gambling and helps to remain within the framework of the Dutch Gaming Authority.
GDPR and minor players
An online game processes personal data: account details, gaming behavior, payment details, and sometimes location. The GDPR applies to this. You must clearly inform players which data you process and for what purpose, usually via a separate privacy statement to which the terms and conditions refer. Valid consent is often required for displaying personalized advertising or placing certain cookies.
Stricter rules apply to underage players. For the provision of information society services to children, Article 8 of the GDPR stipulates that consent is valid from the age of sixteen; below that age, consent from a parent or guardian is required. The Netherlands adheres to this age limit of sixteen in the GDPR Implementation Act. Take this into account during age checks and purchases by minors, which may be voidable under certain circumstances pursuant to Article 1:234 of the Dutch Civil Code.
A practical example
A studio of three developers launches a mobile game with in-app purchases and random reward packs. They draw up terms stating that virtual coins have no redeemable cash value and are not tradable outside the game, that purchases are delivered immediately after the player waives their right of withdrawal, and that players under sixteen require parental consent. In this way, they cover consumer law, loot box risk, and the GDPR in a single document before the first player signs up.
Honest recommendation
You don't always need a lawyer. If you are building a free hobby game without purchases, random rewards, or targeted advertising, a simple set of terms of use and a clear privacy statement will often suffice. However, as soon as real money is involved in in-game purchases, as soon as you use loot boxes or random rewards, or as soon as you target underage players, things become more complex. That is when consumer law, gambling regulations, and the GDPR intersect, and it is wise to have a lawyer review the situation. Mistakes on these points can lead to fines or voidable purchases, and that costs more than a good contract drawn up beforehand.
Read more: drafting online game terms and conditions and having online game terms and conditions drafted. You can have this arranged immediately via online game terms and conditions.
Frequently Asked Questions
The set of terms of use by which a game provider establishes how players may use the game, create accounts, and make in-game purchases. It combines a user agreement with a digital content sales regulation and touches upon consumer law, gambling regulations, and the GDPR.
In principle yes, because players are often consumers purchasing remotely (Art. 6:230g et seq. of the Dutch Civil Code). For digital content that is delivered immediately, the right of withdrawal lapses if the player expressly agrees to immediate delivery in advance and acknowledges losing their right (Art. 6:230p sub g of the Dutch Civil Code).
That depends on the design. Under the Gambling Act, a loot box can qualify as a game of chance if the prizes have a tradable economic value. The Dutch Gambling Authority (Kansspelautoriteit) supervises this. Stipulate in your terms and conditions that items have no exchangeable monetary value and are not tradable outside the game.
The GDPR governs how you process player data, such as account, playing, and payment details. You must clearly inform players, usually via a privacy statement, and request consent for certain processing activities. Additional requirements apply to targeted advertising and cookies.
Stricter rules apply to children. Pursuant to Art. 8 of the GDPR, consent is legally valid from the age of sixteen; below that age, consent from a parent or guardian is required. Furthermore, purchases by minors may be voidable under certain circumstances (Art. 1:234 BW).
Terms and conditions provide clarity to players and protect you as a provider. They regulate account usage, abuse, purchases, and liability, and ensure that you comply with consumer law, gambling regulations, and the GDPR. Without proper terms and conditions, you risk fines and voidable purchases.
Yes. In addition to the usual provisions regarding use and liability, game terms must address digital content, in-game purchases, virtual items, loot boxes, and the processing of player data. This makes them more specific than a standard set of general terms and conditions.